Rules/Q&A


Errata Cards


With Planet Cray, a planet similar to Earth as the stage,
battles are fought by the players in spiritual form and relying on the power of various units.
This is Vanguard!
On this page, you will find rules, as well as consolidated FAQs to help you along!
If you have any doubts on how to play the game, please refer to this page for any of the topics listed.

Quick Manual (Details on how to play the game)

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*Contents are identical to the quick manuals included with actual products.

Regarding Flash Fight Rules (Simple rules for 25 card decks)

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Q & A

Q: Do you draw a card as the first player during the first turn?
A: Yes, you do.

Q: When the vanguard is a grade 2 unit, can I ride a grade 1 unit?
A: No, you cannot ride a unit with a lower grade than your current vanguard. However, it may be possible to ride lower grade units due to some card effects.

Q: For a grade 1 rear-guard to be called onto the field, it it necessary to ride it on top of a grade 0 rear-guard?
A: No, rear-guards do not have to ride in order to be called. If it is of a grade equal or lower than the current vanguard, it can be directly called to a rear-guard circle.

Q: Can I call a grade 2 rear-guard with a grade 1 vanguard?
A: No, you cannot call a unit with a grade higher than your current vanguard. However, it may be possible to call units with higher grades due to some card effects.

Q: When my vanguard is a grade 2, can I call grade 2 units?
A: Yes, you can call units with the same grade as your vanguard.

Q: Can I call a rear-guard to an already occupied rear-guard circle?
A: Yes, you can. In such a case, once the new unit is called, the previous unit is retired.

Q: Can a unit in rest be moved?
A: Yes, it can.

Q: Can I use an [ACT] ability more than once during the main phase?
A: Yes, you may activate the ability any number of times during the main phase, only if your can pay the cost stated in the [ ] brackets.

Q: For an effect with the text [When this unit attacks], when exactly does it activate?
A: At the point when you declare the attack, and after you rest that unit.

Q: For an effect with the text [When this unit boosts], when exactly does it activate?
A: At the point when you declare the boost, and after you rest that unit.

Q: If both effects, [When this unit attacks] and [When this unit boosts] activate at the same time, which effect should be resolved first?
A:Since both effects are activated at the same time, the owner of the units(turn player) may choose which effect to resolve first.

Q: When attacking, can I choose to attack an opponent’s unit at stand position?
A: Yes, you can. If the targeted unit is in the front row of the opponent’s field, you may target it regardless of stand or rest position.

Q: Do we need to rest the unit under attack?
A: No, you do not.

Q: Can we use [boost] on a unit under attack?
A: No, you cannot.

Q: If a rear-guard is hit, do you retire the unit directly behind it?
A: No, you do not. The battle occurs between units in the front row only. Units in the back row do not retire.

Q: What is a unit with 2 critical hits a rear-guard?
A: The critical has no effect, and the unit hit will retire. The vanguard also does not take any damage.

Q: What happens if the target unit has a higher power than my attacking unit?
A: The attack will not hit, and the battle ends there. The attacking unit with lower power will not retire, nor take any damage.

Q: How long does the power-up from a trigger effect last?
A: For the duration of that turn. The power and critical bonus from the trigger effect will conclude during the end phase of the same turn.

Q: For [Twin Drive!!] or when receiving 2 damage, the first trigger check is a [Drawz trigger]. Which is resolved first, the draw due to trigger effect, or the 2nd trigger check?
A: The draw due to trigger is resolved first. The effects from the revealed card must be resolved first before the next trigger check.

Q: When taking damage, a trigger unit is revealed during the trigger check. With the effect of +5000 power, the unit under attack now has a higher power than the attacking unit. Will the damage be negated?
A: Since the damage has already been received, the damage will not be negated.

Q: Damage is received when there are 5 cards in the damage zone, and the card revealed is a [Heal] trigger. Do I lose in this case?
A: No, you do not. The trigger unit’s effect activates at the point when it is revealed, so move a card from the damage zone to the drop zone, and place this revealed card to the damage zone.

Q: Can I call multiple guardians at the same time?
A: Yes, you can.

Q: When a guardian is called with [Intercept], can I call additional guardians from my hand?
A: Yes, you can. You may call guardian units from your hand in conjunction with the guardian called from [Intercept].

Q: How long does the power-up from a guardian last?
A: As long as the guardian is in the guardian circle. At the end of that battle, the guardian retires so it is only for 1 battle only.

Q: Can I use a unit at rest for [Intercept]?
A: Yes, you can.

Q: I called a guardian with 10000 shield when attacked by a unit with 8000 power. Must the guardian retire after the battle?
A: Yes, it must retire. Regardless of battle outcome, or the opponent’s power, guardians must retire after battle.

Q: Must an [Intercept] unit retire after battle?
A: Yes, it must retire after battle.

Q: Can the attacking fighter call guardians from hand and power-up the attacking unit?
A: No, it is not allowed. Only the defending fighter can call guardians.

Q: The attacking unit has received a trigger effect and powered-up. Can I call more guardians to guard?
A: No you cannot. Guardians can only be called during the guard step. Guardians cannot be called after the drive check.

Q: What happens when there are no more cards in deck?
A: The player with 0 cards in deck loses at that point.

Q: Is there a limit to the number of cards in hand?
A: No there isn’t. There is no need to adjust the number of cards in your hand at the end phase as well.

Q: Can units in the back row [Intercept]?
A: No, they cannot. Intercept can only be activated in the front row.

Q: A critical trigger is revealed during drive check. Can I split the 2 effects between 2 different units?
A: Yes, you can. You can give the +1 critical to one unit, and the +5000 power to another unit.

Q: Can I call a guardian with a grade higher than my current vanguard?
A: No, you cannot. You can’t call a unit with a grade higher than your current vanguard.

Q: Must I ride only units of the same clan in the vanguard circle?
A: No, you can ride units of different clans for the vanguard

Q: When I attack, can I target my opponent’s unit in the back row?
A: No, you cannot. Attacks are targeted at units in the opponent’s front row. However, it may be possible to target units in the back row due to some card effects.

Q: I have won the Rock-Paper-Scissors, can I choose to go first or second?
A: No, you cannot. The result must be random. In the case of Rock-Paper-Scissors, the condition such as ‘the winner shall go first’ must be decided beforehand.

Q: When placing cards in the soul or damage zone, should they be face up?
A: Yes. Besides the hand and deck, cards in all other zones should be placed face up. Reversed cards in the damage zone may also be checked by both fighters if necessary.

Q: Can I attack during the same turn when I ride or call the units?
A: Yes, you can.

Q: How long does the power-up from a boost last?
A: Till the end of that battle.

Q: Must I perform 2 drive checks for a [Twin Drive!!]?
A: Yes. The drive check must be performed twice.

Q: What should we take note of when using sleeves?
A: To ensure that the cards cannot be easily identified, all the cards in the same deck must have the same print on the sleeves. For example, sleeves with partial scratches and dents cannot be used. On top of that, sleeves with holograms or marks covering the information such as power or text of the cards cannot be used. For multi layers, it is likely you can differentiate the cards due to the layers, and shuffling the deck may become a problem, so it is not recommended that multi layered sleeves be used.

Q: Can I take notes during the cardfight, or use dice, coins as markers?
A: No, taking notes, using dice or coins as markers are strictly not permitted. Items not related to the tournament or cardfight are basically not permitted on the table, but please refer to the judges or tournament staff for further instructions regarding Fighter’s Coins.

Q: What should I do if I think that my opponent has not shuffled his/her deck sufficiently?
A: Inform your opponent to shuffle the deck properly, and have your opponent shuffle your deck as well. If you feel that the shuffling is still insufficient, please call for a judge or tournament official and follow their instructions.

Q: During a tournament, I have accidentally forgotten to perform certain necessary actions, what should I do?
A: Stop the fight at that point and inform the judge or tournament official immediately. Follow the judges or tournament officials’ further instructions. Continuing with the errors in game and not being able to retrace your steps could result in a loss. If discovered, kindly inform the judges or tournament officials as soon as possible.

Q: During a tournament, what should I do if the opponent makes mistakes in the rules?
A: You must stop the fight at that point, and inform the judges or tournament officials. After which, follow the instructions from them. It is not possible to alter the outcome of the game after the match, and is a cause for dispute later. If you opponent makes a mistake in the rules of the game, confirm the mistake at once, and call for a judge or tournament official to resolve the dispute if necessary.